using Verse;

namespace RimWorld;

public class CompProperties_DeathrestBindable : CompProperties
{
	public int stackLimit;

	public bool countsTowardsBuildingLimit = true;

	public bool displayTimeActive = true;

	public float powerUsageDeathresting;

	public float powerUsageNotDeathresting;

	public float deathrestEffectivenessFactor = 1f;

	public bool mustBeLayingInToBind;

	public float hemogenLimitOffset;

	public HediffDef hediffToApply;

	public SoundDef soundWorking;

	public SoundDef soundStart;

	public SoundDef soundEnd;

	public CompProperties_DeathrestBindable()
	{
		compClass = typeof(CompDeathrestBindable);
	}
}
